Alex Kidd in Miracle World DX preview — The past is brutal
I’m more than happy to admit that my feelings for Alex Kidd in Miracle World DX are mixed. The original game overtook me in my youth. Alex Kidd came out on Sega’s Master System, back when my attention was split between an Atari 2600 and the NES. A remake, Alex Kidd in Miracle World DX is absolutely for fans of the 1986 action platformer game. It’s a snapshot of the old-fashioned game with limited lifespans, linear levels, and lots of kills. However, the game came from a time when developers ape popular formulas, but also tried to be more creative with their ideas. As I played through Alex kidd For the first time in my life, I was struck by the nostalgia for the 80s game, as well as the frustration of the 80s game. And, frankly, some justified bewilderment.
Alex Kidd in Miracle World DX is what you would call a labor of love. What started as two Alex kidd With fans recreating their favorite game, the project ultimately garnered Sega’s attention and blessing. Developer Jankenteam, along with publisher Merge Games, bring the classic to life with completely redesigned visuals and music.
More than a coat of paint
A lot of care has been taken in the game’s new design. Blue skies and flat mountains are gone, replaced by vibrant backgrounds with colorization based on time of day, parallax scrolling, and rays of light. dancing light. Namui Village looked cheerful in the original game, despite the attacks. In Alex Kidd DX, the bright skies are replaced by dark rolling clouds – more suitable for the siege. The game also includes visual effects, such as leaves falling gently from trees. Raindrops falling from the sky on Namui splash against solid objects, such as Alex, leaving an air well untouched. All sound effects and music have been redone. Everything is linked together well; Alex Kidd in Miracle World DX is a beautiful game, overflowing with charm.
Of course, with the push of a button, you can go back to retro graphics and audio. Fortunately, you’re not stuck with a 4: 3 aspect ratio. The retro mode of the game is a widescreen, with UI elements all in the right places.
Despite the modern presentation, however, Alex Kidd in Miracle World DX is still an 8-bit game from a long, long time ago. You run, jump, climb on a platform and face small scorpions. But like many games from the arcade age, Alex Kidd DX does not fire any punches in its difficulty. And it’s more than happy to remind you that every time you watch Alex’s sad little ghost slip away into the void. Are you too close to that frog? Dead. Mistime this jump? Dead. Haven’t you seen that lizard flying below you? Well guess what, my monkey friend? You are dead. I played many games like this in my youth. The constant death was nostalgic, bringing both comfort and frustration in equal measure.
If the gorgeous new look gets you into a trance, the gameplay will bring you back to reality. The game gives you a handful of lives to go from A to B, and losing them all means starting the whole level all over again. Alex Kidd in Miracle World DX is not terribly cruel, however. Even with my slower reflexes, I managed to get through the 30 minute demo with no problem. The game also offers help. Each level is covered with bags of money which you can grab or discover in destructible boxes. You can spend it on extra lives, power-ups, or vehicles at mid-level stores. There are also boxes with question marks, which sometimes hid power-ups like a ring that allows you to fire a projectile. That is, unless the box hides an old witch who chases after you and kills Alex in one fell swoop. Yeah, that game.
No amount of practice, however, will prepare you for certain battles. Well, I say ‘battles’, but it really isn’t. In most games, a final level boss is a test of the skills you’ve learned along the way. Some of the bosses of Alex Kidd in Miracle World DX, however, will test your luck – and sometimes your patience. In a bizarre move, you challenge bosses with a game of jankenpon – or, as it’s called in the West, rock, paper, scissors.
Yes, you read that right. At the end of a difficult level, now covered with corpses and despair, you face each other in a game of chance. The first boss in the game is a guy whose face is a giant fist. I did not invent. The game is best of three, and if you lose, lightning rips through the sky and kills your monkey ass. If this is your last life, you restart the level. This is what I was referring to earlier when I mentioned that the developers were creative during those times. It was definitely unique and experimental for the time, but a bit confusing. And also frustrating, especially if you are trying to fight for a single life and a dream. To be fair, you aren’t playing jankenpon for all the bosses. You will be able to hit a rabid bull in the butt.
A world of miracles
Regardless of any frustration and the occasional bewilderment, I have always enjoyed my time with Alex Kidd in Miracle World DX. I’m pretty sure. The gameplay is at least fluid and the optimization to the point. I haven’t encountered any bugs or weird issues. However, there are a few quirks brought on by his new art. Switching between graphics modes shows that Alex’s new model is shorter than its 8-bit form. However, I think the hitbox remains the same. I think I was killed once by something flying right over my head once. Also, due to the more detailed art, his arm’s reach when punching seems shorter. It doesn’t, but you can better judge its attack distance in retro mode. I found the game easier in 8-bit, simply because I didn’t get too close to enemies.
Practice, however, should alleviate these problems. We are still looking forward to launching the game later on June 24.
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