Assassin’s Creed Valhalla: The Siege of Paris Review – Solid, but Inessential


AAssassin’s Creed has a history of getting really weird with its DLCs. Jack the Ripper from Syndicate The DLC saw us hunt down the infamous titular serial killer, Origins’ The curse of the pharaohs the expansion took players into the fantastic afterlife, while The Fate of Atlantis from Odyssey the expansion was a roller coaster through beautiful places in Greek mythology. Assassin’s Creed Valhalla has been significantly more reserved with its extensions, surprisingly enough. The wrath of the druids had a few mystical elements, but largely felt like an expansion of the base game with nothing unique to add, no matter how good. Paris siege follows a similar ideology. It doesn’t advance the plot in any way, and in many ways it feels like another episode of Valhalla– but if you’re looking for solid, enjoyable content, whether or not it’s unique, there’s a lot to like here.

As indicated by his name, Paris siege takes Eivor across the Channel to the kingdom of Francia. Two visitors from the Elgring clan from Norsemen in Francia arrive in Ravensthorpe, hoping to recruit Eivor to their cause as they prepare to sack Paris. Eivor agrees to travel with them, but for entirely different reasons, knowing that if Charles the Fat, King of Francia, continues his bloody conquest of the kingdom and wipes out all the inhabitants of the North there, he could very well eventually turn to the kingdom. ‘England. second, which would be bad news for the Raven clan.

Paris siege does not in any way advance the plot, and in many ways it feels like another episode of Valhalla– but if you’re looking for solid, enjoyable content, whether it’s unique or not, there’s a lot to like here. “

A lot of Paris siege unfolds like any number of arcs in Valhalla the base game did – there are negotiations, attempted talks, clashing leaders, war talk, political intrigue, all that. There are some good characters in there, like Sigfred, motivated by revenge, his more level-headed niece Toka, and the unhinged King Charles (and all very well cast), but the story itself isn’t very. special. It plays out as you might think, doesn’t do anything too surprising, and doesn’t really make a mark. It’s not bad at all, but after how essential something like The fate of Atlantis felt for The odyssey history (and really, to the history of Assassin’s Creed overall), this much more autonomous, low-level flying expansion feels a bit too subdued.

Another area where Paris siege doesn’t stand out too much from the base game, it’s Francia itself. Where the rugged landscapes of Ireland The wrath of the druids feeling fresh and unique Francia is hard to tell apart from England for the most part, most of the map (which is surprisingly small, even smaller than Ireland) is characterized by rolling countryside interspersed with urban areas dense. Exploring it and keeping up with world events and optional activities is always fun, as it was in Valhalla itself, but it’s disappointing Paris siege does not take the opportunity to take the players to a different and memorable place.

Fortunately, the one area where expansion stands out from the crowd Valhalla did is its mission structure. The Hitman-stealth sandbox style missions Assassin’s Creed: Unity are back. Now called Infiltration Missions instead of Black Box Missions, these offer choices and missed content, emphasize stealth and exploration, and reward curiosity, experimentation, and replay value. Not as much as something like Hitman, sure, but enough to stand out anyway. Wear disguises to access restricted areas, follow unique mini-stories to unlock multiple ways to enter locations or kill targets, encourage exploration of off-the-beaten-path areas to learn new information that you may find useful. help later – these sets – piece missions (of which there are many in Paris siege) are characterized by all this and more.

Stealth is less and less accentuated in Assassin’s Creed game since it switched to the action RPG formula with Origins, Much to the dismay of fans of the series, but this expansion’s stealth missions bring it back to the fore, and it feels like a breath of fresh air. They are cleverly designed and avoid relying on the following waypoint markers, instead encouraging player agency and exploration, and never fail to be extremely engaging and satisfying. Without a doubt, these missions are the culmination of the expansion, and prove that Assassin’s Creed can still manage to strike a balance between his two distinct eras – if he cares enough to do so.

New capabilities introduced with Paris siege also favor stealth in excessive combat. One ability summons a swarm of plague rats on enemies, another allows you to place a bomb in an enemy’s chest, while another allows you to shoot an arrow at enemies to make them sick, start vomiting and eventually die. For those who prefer ranged builds and a slower, stealthier approach (like I do), these are great new additions to Eivor’s ability pool and can be very effective (even more so once they are. upgraded).

Assassin's Creed Valhalla Paris Siege

“Stealth is less and less accentuated in Assassin’s Creed game since it switched to the action RPG formula with Origins, Much to the dismay of fans of the series, but this expansion’s stealth missions bring it back to the fore, and it feels like a breath of fresh air. “

Speaking of plague rats – their inclusion in Paris siege is it a little… unnecessary? They’re brought to the fore as a part of the world, but they’re always right there in the background, with little else to do but add flavor to the decor. Maybe it’s just the A story of plague fan in me who was disappointed with the way they were used. In terms of gameplay, there are a few sections here and there where you have to guide them through open grids and then block those grids with items, but these sections are also infrequent and almost nothing more than an annoying nuisance. Rats in general just feel haphazardly attached to an experience as a completely unnecessary afterthought.

Meanwhile, there are other more granular additions as well, for those looking to continue building their character in what could be one of the most gargantuan action RPGs in recent memory. New skills have been added to Valhalla An ever-evolving skill tree, while there are also a few new types of weapons and gear to track down and equip. One of these new weapons is a two-handed scythe, which looks like a brutal and satisfying addition to use for Valhalla collection of combat tools. None of these are headlining additions by any means, but they’re definitely a nice bonus.

My final thoughts on Paris siege are, in the end, quite similar to my final thoughts on the previous expansion, The wrath of the druids. For those who enjoyed Assassin’s Creed Valhalla, this expansion offers 7-8 hours of additional content, just as solid (or 14-15 hours, if you don’t stick to just the main story), but if you are looking for a unique experience that will instantly fit into your memory, that’s not it. Infiltration missions make this very easy to recommend to Assassin’s Creed fans who miss the old age of games in the series, but it’s still non-essential content. As nice as it is, as an extension of a game that already lasts 80 hours, it has to be something more than “more of the same”.

With more support having been confirmed for Valhalla in 2022, we hope to get some of it next year. As it stands, both of its expansions have been good, but unremarkable.

This game has been tested on Xbox Series X.

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