Dying: 1983 is Targeting 4K/60 FPS With Ray-Tracing on PS5


die 1983

Better resolutions and, more importantly, better frame rates will hopefully be something all developers prioritize in their games for years to come thanks to improved hardware in new consoles. We’ve already seen more than just a few early examples, and it looks like there will be plenty more to follow as well. For example, NEKCOM’s upcoming first-person puzzle title, Died: 1983, is also looking to leverage PS5 hardware to a similar effect.

Speaking to GamingBolt in a recent interview, Luo Xiangyu, CEO of NEKCOM and director of the upcoming puzzle title, said that Died: 1983 will support ray tracing on PS5 and will target 4K and 60 FPS. NEKCOM is also currently testing a 120 FPS mode, but there is no guarantee that this will make it into the final version.

“WWe are aiming for 4K + ray tracing + 60FPS,” Xiangyu told GamingBolt. “Meanwhile, we are testing a 120 FPS mode, but we cannot guarantee that it will reach the final version.”

In the same interview, Xiangyu also told us how the PS5’s improved hardware is going to allow developers like them to develop better games, and the performance boost is definitely a huge boost. That 120 FPS mode would definitely be a huge plus, so let’s hope it makes it into the final game. Even without it, 4K60 with ray tracing looks excellent.

Died: 1983 is set to release on PS5 this year, although it doesn’t yet have an exact launch date. Stay tuned to GamingBolt for more updates.

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