I Expect You To Die 2 review — Putting the reality in VR
Man, I was pissed off when I first discovered VR gaming, I expect you to die. As a big fan of spy-related capers such as the many incarnations of James bond movies and games, learning that a VR spy game had been around for over a year before I found out, was mind-boggling to say the least. So you can bet that as soon as I found out that I expect you to die 2 was in the works, I knew I had to get my hands on it, as soon as it was humanly possible. Does this mission self-destruct or end up telling an awesome story of action and intrigue?
There’s just something about playing a puzzle-rich title like I expect you to die 2 that can confuse your head, something fierce. One moment you are on top of the world and you feel like the smartest man in the creepy universe. Soon after, the other shoe falls off, and all of a sudden, that top turns into incredibly deep stockings of utter idiocy. Nothing says “I’m a jerk” like opening a drawer without a label, only to have it instantly explode in your face, like the craziest version of Wile E. Coyote that ever existed. Luckily for everyone involved, there are a lot more highs than lows here.
Sitting, but deadly
If you’re familiar with the series’ initial offering, you probably have a good idea of what to expect next. Newcomers, however, will have a bit of learning to do. In I expect you to die 2, you are a spy tasked with the rather predictable task of saving the world, without ever getting up from your seat. Yes, you read that right. You never get up from a chair for the duration of the campaign. You must be a hell of an agent because even Bond couldn’t do this!
As part of your main objectives, you take on a huge range of different tasks, from preventing an entire theater of people from being possibly gassed to death, to breaking into a laboratory of infamous enemies, such as The Fabricator. This is just the proverbial tip of the iceberg when it comes to all the shenanigans going on behind the scenes on every mission. Armed with telekinetic gloves that allow you to grab and move objects across a room, you essentially solve a series of escape rooms to ensure the survival of humanity.
For those new to the concept of an escape room, your main task is to solve a series of rapidly escalating puzzles, to escape captivity. Of course, in this case the fate of the world is at stake, but the stakes and challenges in each room seem far more manageable than a single massive goal. More simplistic tasks like finding a hidden map on an airplane, dodging laser turrets, and turning the dials in very specific ways help keep the action accessible, without ever losing sight of the most important goal.
It’s the kind of title that could only work in virtual reality. They have gone to great lengths to ensure that you can interact with the vast majority of objects in the world. Items can be grabbed, picked up, turned and dropped, not to mention all the specialist apps like unlocking doors, trigger buttons, direct throwing, or even burning objects. The attention to detail, in terms of appearance and application, reflects a design that has been the subject of immense thought.
There are levels of detail present that are difficult to explain without actually playing I expect you to die 2, but rest assured, that damn everything that’s present in a scene is there for a reason. Whether that goal is to share a key clue, act as a stepping stone to a bigger puzzle, or be used to defend against an attack doesn’t matter, as long as you progress through a stage. While the purposes of some items may be a little blurry at first, it’s just a matter of determining how to effectively use them to your advantage.
Pushing new limits?
One aspect of the game design that I took issue with was the plentiful amount of hidden traps. It happens quite often that you can just open a bottle that looks like a random addition to any wine cellar, only to release a gas that will kill you. Also, things like being attacked from a blind side or opening a rigged drawer to explode pop up, this is where I start to challenge things.
I read in a few previews that people thought these random instant death scenarios almost made the game look like a roguelike. Personally, if I die enough, completely out of the blue and spontaneously, it starts to wear down my patience. The main reason for this feeling is probably the complete absence of any checkpoint whatsoever. Accidentally make a crucial mistake late in a step? You can expect to start the whole scenario over again, from scratch. If that doesn’t leave you with a bitter, Kentucky Fried Spy flavored taste in your mouth, I don’t know what will.
Probably the only other flaw on I expect you to die 2, would be the relative lack of innovation this time around, and its short run time. I mean, sure, it’s very creative when it comes to the puzzle and the set design, but it doesn’t look like a significant evolution from the formula set out in the original. It almost feels like the developer was perfectly happy to keep up with the momentum of the first installment. That said, while the game feels more like an expansion pack than something new and groundbreaking, it still delivers a hugely polished experience that is worth your time.
Anyone who’s ever watched a Bond movie and thought, ‘I could do this! »Really needs to play I expect you to die 2. Not only will you learn that you are wrong, but you will also learn that there is a little more to a successful mission than just shooting bullets at enemies. With intricately structured puzzles, rich environments, and intriguing interactivity, it’s the perfect showcase for the right way to do VR. Your mission, if you decide to accept it, is to play this, pronto.
Hi, I’m best-game-reviews.com, a website about games and helping players get the information they need. We always provide the most complete and up-to-date news as well as share tips and tricks for playing some of the games. Thank you for reading this article