Mass Effect: Legendary Edition Guide – All Decisions and Choices in Mass Effect 3
All decisions and choices made in Mass effect 1 and 2 led to this. Mass effect 3 marks the final showdown with the Reapers and if you have gathered any war assets throughout the Legendary Edition, they will come into play at the end. Of course, you’ll have the opportunity to make even more impactful decisions throughout Title Three – here are all of the decisions big and small and their consequences.
Diana Allers – Diana is in the Citadel during your first visit to Normandy Dock: Baie D24. You can choose to have her as a journalist on board the Normandy and she will also become a war asset (although she can be told to leave at any time). By refusing it, Diana goes to SSV Shasta and dies when the ship is subsequently destroyed.
Survivor Virm on Mars – You will meet Virmire’s survivor on Mars, who could be Kaidan or Ashley depending on your choice of Mass effect 1. If you primarily choose Paragon options with them on your team, they’ll have a more positive view of Shepard. Go for the Renegade options and they will be less confident. Considering Ashley / Kaiden becomes a Specter and works under Udina (who betrays the Citadel to Cerberus), becoming Renegade means they could potentially die in that scenario.
Grissom Academy – The mission “Grissom Academy: Emergency Evacuation” becomes available after Thessia and sees Shepard find Jack. It may expire if you don’t complete it before “Priority: Citadel 2”, so it is advisable to do so and earn Jack and his students as war assets. You can also choose how to deploy them – send them to the front lines and they will die. Keep them for support and they will live. Not completing the mission causes Jack to be transformed into a Cerberus ghost and appear at the Cronos station, where she is to be killed. And no, his students don’t survive either.
Tuchanka – This mission culminates in trying to heal the genophagus by dispersing it through the Shroud of Tuchanka. However, you are informed by the Salarians that the Shroud has been sabotaged. If you tell the Krogans about it, the medicine will disperse normally.
If Wrex is alive and you got the data from Maelon in Mass effect 2 (more info on this here), then the STG doctor present will attempt to repair the sabotage. You then have the choice of stopping them, resulting in weakened Krogan support and more Salarian support, or letting them fix it, resulting in complete loss of Salarian support. If Wrex died in Mass effect 1 and Maelon’s data was not saved, so the STG medic can be persuaded to support the sabotage, thus securing the support of Salarian and Krogan (although the latter is weaker than normal). Additionally, if Maelon’s data was not saved, Eve would not survive the process.
Meet Miranda – Miranda will appear at some point and can be a war asset later. First, be sure to read up on Kai Leng in your private terminal, then let her know about him in your first conversation (especially if you haven’t earned his loyalty in Mass effect 2). In the second conversation, grant him access to Alliance resources. If you had a romance with Miranda in the second game, you can’t interrupt it. Complete all of these stages and she will survive and become a war asset. Fail and she will die.
Crossing the Attican: Team Krogan – In the mission “Attican Traverse: Krogan Team”, you will meet a Rachni leader. If you spared Queen Rachni on Noveria by Mass effect 1, then it will appear here, otherwise it is a Rachni Breeder that was created by the Reapers. By sparing Queen Rachni, she joined the war effort. Kill Queen Rachni in Mass effect 1 then by helping the breeder Rachni, she will betray you and reduce all the war assets. You can also choose to kill the Rachni Queen or Breeder, which is strongly advised in the case of the latter (you won’t gain any trumps as a result but at least none will be lost either). It’s also worth noting that Grunt can participate in this mission but will die if you didn’t complete his loyalty mission in the previous game.
Kallini: Ardat-Yakshi Monastery – If he kept Morinth alive in Mass effect 2, then there will be a report about it in this mission. Otherwise, if you went with Samara, then she will play a big role. In the end, with Falere present outside the monastery, Samara will quote the Justicar code and, unable to kill her daughter, will attempt to kill herself. Stopping her with a Paragon prompt will see her join as a war asset while Falere remains at the monastery.
If Samara dies or is not present, you can choose to leave Falere on the planet (where she promises she won’t be alive when the Reapers come) or kill her.
Priority: Rannoch – It is imperative to save Admiral Koris in the mission “Rannoch: Admiral Koris” beforehand using Charm or Intimidate. Also make sure to complete the mission “Rannoch: Geth Fighter Squadrons” before doing Priority: Rannoch. This will allow fighters to be used and both Legion and Tali to be alive. If you don’t, Tali and the Quarians will die if you allow the download or Legion and the Geth will die if you stop the download.
Identity of Kelly Chambers – Kelly Chambers can be found in the Docks: Holding Area in the Citadel on your first visit, assuming she survived in Mass effect 2. You can tell him to change his identity, which will be crucial when Cerberus attacks the Citadel as this will allow him to survive. When she meets her again, she will confess to spying on Shepard and the Illusory Man crew. If you say “It’s okay,” then Kelly will return the Shepard’s Fish from Mass effect 2. If you choose to scold her, she will later ingest a cyanide pill and kill herself.
Aria’s speech and the fate of Petrovsky (Omega DLC) – Depending on your actions in the Omega DLC, Aria’s attitude will be different and this will be reflected in her speech. If you don’t consistently stick to Paragon or Renegade, you’ll be given two dialogue options: “You need to reform” and “I’ll let you guess.” The former is a choice of Paragon while the latter is Renegade – both can directly affect the content of his speech.
If you were primarily Renegade during the mission, then Aria will kill General Petrovsky. The latter can be spared if you are Paragon and even if Aria is unwilling to do so, then there will be two Paragon interruptions that will make it possible. Aria won’t be very happy with the result, so keep that in mind. If General Petrovsky gets delivered to Shepard, they can kill him with two Renegade Interruptions.
The Fate of Brooks (Citadel DLC) – Once the final boss of the Citadel The DLC has been processed, you need to determine what is happening to Agent Brooks. If you go for the Paragon dialogue choice and the Paragon interrupt, Brooks will accept his spell and not try to hack the handcuffs to escape. Choose the Renegade dialogue choice and Brooks will break through the handcuffs to escape. You then have the option to shoot him with a Renegade prompt – this can also appear if you don’t take the Paragon interrupt sooner. If you don’t shoot Brooks, a teammate will shoot him down instead, ending the story.
Conversations of illusory men
The Illusionary Man is a key part of the finale, but depending on the dialogue chosen in conversations throughout Mass effect 3, you can help prevent Anderson’s death. You will speak to him on Mars, Thessia and Cronos Station before the Conduit to Earth. The key is to use all the charm or intimidation options possible in these conversations. Some will only be found by choosing “Investigate”, so be sure to explore each dialogue option in depth.
If you have successfully used all of Charm’s options, the “But You Already Did It” dialog will become available in the Conduit. This will convince the illusionary man that he was brainwashed, which led him to commit suicide. Going with all of the bullying options will provide the “Then You Failed Mankind” dialogue option. Choosing this, the Illusionary Man pushes Anderson aside and aims at Shepard, which will provide a Renegade invite. Use this to kill him – failing to do so will result in Shepard’s death and will have to remake the conversation.
If you haven’t used all of the Charm or Intimidate options in previous conversations, then you will only have two dialogue choices “You are theirs now” and “You are pathetic”. If you go with one or the other, then the Illusionary Man will do to kill Anderson. You will receive a Renegade prompt to kill him first – not taking it will result in the death of Anderson. A second prompt will then appear to kill the illusory man. Failure to use it will result in Shepard’s death and the conversation will resume.
If Anderson survives, he will have one last conversation with Shepard. If Anderson dies, Shepard will look at Earth one last time before venturing out.
Effective military strength and purposes
The end will be determined by your war resources and your effective military force (EMS). With the Legendary Edition, all of your decisions made during the trilogy are taken into account, so the overall number will be slightly higher than in the base game. For more details on the different endings of each game, go here.
For the sake of simplicity, we’ll look at the EMS requirements and the results of the original version. At less than 1750 EMS (the lowest possible number), only the Control and Destroy endings will be available, and the toll of these is very heavy. If you have 1750 to 2649 EMS (low-mid) then you will have the same end choices but the Destroy end is less brutal.
At 2650-2799 EMS (an average amount of EMS in the Legendary Edition), the same two choices are available but neither will cause damage and the Normandy’s crew will survive. From 2800 to 3099 EMS (medium-high), you will have the Synthesis option with Control and Destroy which does little damage. At 3100 EMS or more, which translates to 7800 or more in the Legendary Edition, you can choose any ending without major consequences, and Shepard will be teased as alive in the end.
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