Sonic Colors: Ultimate Review – Dr. Eggman’s Wild Ride


Sonic hasn’t had the best time since transitioning to 3D. I’m not saying anything new here, everyone knows, and the franchise struggles to take its fast-paced 2D platform gameplay to 3D while still retaining the design principles that made the original games beloved. and being still, you know, hey, have been well documented. Sonic’s misfires in 3D space were so spectacular, and delivered among the worst games ever made so consistently, that people often forget how awesome the show could be when it was going full blast.

This has never happened with a 3D Sonic game, but some are closer to greatness than others. None have come closer than Sound colors did, when this unpretentious title launched exclusively on Wii over a decade ago. So it makes sense that, to celebrate the 30th anniversary of Sega’s mascot, this one Sonic the game is the closest thing to distilling the essence of Sonic at the peak of his powers, and realizing them in a 3D game would be the one they turn to. And so we get Ultimate sonic colors.

Ten years later, that still holds up most of the time – that’s what happens when the base game design was actually good, rather than relying on some gee whiz gadgets that won’t stand up to the test of time. While Sound colors has always had problems, and these problems are exacerbated over time, so they stand out Ultimate plus, it’s still a fundamentally good time and engaging game.

“While Sonic Colors has always had issues, and those issues get exacerbated over time, so they stand out more in Ultimate, it’s still a great time and an engaging game.”

You know how it goes this time – another complicated and contrived ploy from Dr. Eggman, and another attempt by Sonic to take down Eggman. In this specific case, Eggman has set up a low-earth orbit amusement park, which appears to be a front for a sinister plan in which he harnesses the power of alien creatures known as the wisps to advance his plans. world domination. It’s a silly premise, but unlike so many others Sonic Games, Colors knows how to keep it largely out of the way, rather than providing overloaded context for the player and rocking the game under the weight of its own unnecessary history. Sound colors is quite light when it comes to storytelling, which is to its advantage. The few cutscenes we get are quite vivid and quick, with cute humor that will make young players love the game and the character in particular.

Unlike so many moderns Sonic games, this adventure is a solo outing – as long as you only play as Sonic. None of the menagerie of creatures that make up his ever-expanding group of friends are present (although Tails is also in the game), and you never control anyone other than Sonic – though, of course. , Sonic ends up imbibing the character of a lot of the Wisps he saves. This all works greatly for the benefit of the game. The controls, motion set, and levels are all designed around a core set of abilities. Rather than having to balance everything out for a handful of half-grown characters with their barely fleshed out distinct playstyles, everything is designed around Sonic, the way he’s controlled and his abilities, with or without wisps. . This leads to an unusually strong performance in terms of level design, boss fights, etc. Colors is a look at how this series can benefit from finer focus, and so we get some of the strongest levels of design and mechanics we’ve seen in a 3D Sonic game.

Sure, Sound colors stood out at the time because it was one of the first screenings of what was to be called the “boost formula,” and as mentioned, it was a pretty strong performance at that. The novelty of getting a real good 3D Sonic game after so long, plus one that was distinctly structured differently from the “Adventure” model that 3D games had followed up to then, helped raise the profile of the speech and reputation. enjoyed the game. Over ten years later, we’ve had several 3D Sonic games following this same formula – with the latest, Sound forces, being among the lowlights in a series with amazing lowlights – so the shine has faded, and people are also looking forward to coming back to the Adventure style. While this removes one of the factors that made Colors so well received at the time, that doesn’t change that the game itself is fundamentally well designed – in fact, arguably at its core, it’s better designed than any 3D Sonic game that came after, including Generations, as it doesn’t juggle the multiple styles play between Modern and Classic Sonic.

ultimate sonic colors

“We’re looking at two fundamentally conflicting game design principles at play in Sonic: build speed and momentum, and precision platforming. momentum and speed force you to run, run, run, without stopping. “

It helped Sound colors hold on pretty well. I would say the fundamental issues that lie at the heart of every Sonic game – this includes 2D games as well, although I think these issues are significantly worse in 3D games than 2D games, which can get around them better – show up- you in Colors too much. Sometimes these problems sometimes hold him back. Specifically, we take a look at two fundamentally conflicting game design principles at play in Sonic: build speed and momentum, and precision platforming. The precision platform obviously requires the player to slow down and think about things first, before then going through the dangers presented to them; to gain momentum and speed, you have to run, run, run, without stopping. Sonic expects you to memorize the levels and perform them over and over again, so that you can better imbibe yourself and balance these two principles, but on your first run in any course, it can often be an arm’s length. iron in between.

Of course, like I said, Sound colors manages to turn even that into a force. Completing a class and getting slapped with a C or D grade often acts as all the incentive you need to go back and take that class over and over and over again, until you’ve memorized it so well. that you effortlessly get the highest marks possible every time. Some cleverly hidden collectibles add extra replayability to every lesson.

Much of the attention of the “Ultimate” upgrade for Sound colors focused on the visual aspect, which makes sense – the original was a Wii title, which means it’s a standard definition game remastered for HD for the very first time. Overall, I would rate the visual update as clean and reasonable (if not stunning or worth the entire reissue on its own), although there are some complaints I can expect from the part of some. As an example, the updates have most definitely changed the look and aesthetics of many areas due to differences in lighting and color saturation (heh), and I can easily see that many prefer the appearance of the original game accordingly; but overall I think the new aesthetic in these areas is no worse, just different.

ultimate sonic colors

“The Wii roots of the game are particularly clear and apparent in the cutscenes. However, the art style is strong, and that, along with an increase of up to 60fps in frame rate, helps keep the game enjoyable. to concern.”

The remaster is very clearly a far cry from the more in-depth facelifts we’ve seen in other re-releases from similar platforms; for example, it’s nowhere near the overhaul that Crash or Spyro saw with the N. Sane Where rekindled trilogy releases. The game’s Wii roots are particularly clear and apparent in the cutscenes. However, the art style is strong, and that, along with an increase of up to 60fps for frame rate, helps keep the game fun to watch. Although it is undeniable, it might have seemed even better, it’s still a pretty good game, which passes the gathering and the examination, if not as triumphantly as it could have been otherwise.

This is really the case with Sound colors as a whole – while its reputation may lead you to expect a great platform all the time, it really isn’t. This is alright, mind you, and it’s compelling and engaging and probably the most intelligently designed 3D Sonic game we’ve ever received. All of this alone is worth playing, especially since Colors is also arguably the best implementation of the so-called “boost” formula. The stumbles and imperfections that come along along the way, well, that’s an integral part of being a Sonic fan at this point. Kiss them and enjoy Dr. Eggman’s Wild Ride.

This game has been tested on PlayStation 4.

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