Twelve Minutes Review – Back At It Again
“IIt is only by forgetting that we really let go of the thread of time and approach the experience of living in the present moment “- these are the words that kept circling around my head as I came to the conclusion of this time loop point – and – click adventure. Even after spending almost 10 hours in a small apartment, Twelve minutes has so much to offer in terms of secrets that I’m tempted to go back and start all over again.
Twelve minutes immerses you in the seemingly mundane life of the protagonist, who returns to his tiny apartment to be greeted by a loving wife who has prepared a special dessert for the evening. A few minutes later, a cop bursts in through the door and poses an immediate threat to the family with his dominant presence, and immediately handcuffs the couple. Soon the time loop will reset and it’s up to you to uncover the myriad of secrets buried deep within this story and possibly break the time loop.
“Even after spending almost 10 hours in a small apartment, Twelve minutes has so much to offer in terms of secrets that I’m tempted to go back and start all over again. “
The story itself is great, brilliantly juxtaposing a time loop with a plot based on love and family without overpowering each other. It’s always a treat to uncover a new secret that could potentially change the narrative and relationships of those involved, which is a great motivation to continue when all hope seems lost. The writing is equally awesome, which is beautifully animated by the star-studded cast of James McAvoy, Daisy Ridley, and Willem Dafoe. There are a number of emotionally evocative moments hidden beneath this time-looping story, and the cast do a great job of doing it justice at a consistent pace. That being said, there are a few dialogue options that are quite rigid and lead to premature time loop resets in some of the more unlikely situations that can sometimes break the immersion.
An interesting point about Twelve minutesThe story is that it’s told in a non-linear fashion, as some secrets that drive the plot forward can be uncovered out of order, which is still pretty interesting until the very end. There’s also a pinch of that non-linearity in the way players manage to unearth these clues, which remains a treat in the same vein. That being said, it can also be a double-edged sword at times, given that the game doesn’t provide much clue as to what needs to be done to get further into the plot. There has been more than one instance in the last few hours where I found myself completely distraught because I left out a seemingly insignificant detail in the early parts of the game which, of course, had huge ramifications for the future. .
“It’s always a treat to uncover a new secret that could potentially change the narrative and the relationships of those involved, which is a great motivation to continue when all hope seems lost.”
Twelve minutesThe gameplay is a standard point-and-click adventure game, and players must interact with the surrounding environments and combine elements to discover new and interesting scenarios that advance the plot. Much like the story, the puzzles themselves are pretty grounded in their scope. Point-and-click adventures have a reputation for sometimes including absurd puzzles, but Twelve minutes does a great job bypassing many of these tropes with a clever design. This is further accentuated by the fact that Twelve minutes relies heavily on its surroundings to create obstacles and opportunities, and players are encouraged to manipulate knowledge of these environments to alter the flow of proceedings during a time loop, which looks eerily like something like Hitman.
The environment itself is quite a small space, being an apartment with only a living room, a bathroom and a bedroom. It’s truly surprising how much detail and possibilities there are in this space, and it’s all done without making the game world itself feel too cramped. The amount of time the players spend inside these four walls is also an important factor, which is a good 12 minutes. Additionally, players can advance the time accordingly as they learn more about the narrative, further reducing the time it takes for a single round to end. This creates a pretty addicting game loop of just one more run which is absolutely vital for the pace as not all runs will pay off.
“It creates a pretty addictive gameplay loop of just one more race which is absolutely vital for the pace as not all races will pay off.”
Progress in Twelve minutes comes in several subtle ways, such as dialogue options evolve to reflect your current knowledge of the time loop and associated characters. This alleviates many of the worries of replaying the same scenario over and over again, but it gives rise to another issue that could prove to be detrimental for some. As players progress through the narrative, a few storylines with crucial information are locked in. If you miss any related details and tips, you might be left stumped after a while as you obviously wouldn’t have all the pieces to solve this recurring puzzle. A logbook system like that of Mobius Digital Outdoor savages could have done wonders here, posting all the relevant information in one place that could have helped you plan your next move.
Twelve minutes looks quite gorgeous, with a clean art style with great use of lighting and reflection through the small environment. The textures and environment also look just as detailed, and the animations are just as competent for most actions. The sound design is also excellent, although a bit underrated to reflect the actions in the game. It starts out slow and dark, which is perfect for a night out and slowly and steadily increases in intensity as players progress through the game. the time loop.
“Twelve minutes can be quite a long game if players want to hunt down achievements and other related secrets. “
Twelve minutes is not a very long game. As mentioned before, it took me just under 10 hours to complete the story and start the credits. However, this is not the end as there are a number of secrets – major and minor that are yet to be discovered. There are many possibilities to achieve a goal, and as you explore the intricacies of this small world, you’ll discover much more effective ways to accomplish the same feat in subsequent races. As pointed out by the developers, Twelve minutes can be quite a long ordeal if players want to hunt down all the achievements and hidden storylines and secrets. Fans looking to do so can watch up to 20 hours of content, which is quite astonishing once you consider that the game is set in such a small world.
Twelve minutes is a thrilling adventure through and through, constantly presenting players with new and interesting revelations in the time-looping storytelling that never fails to leave guessing behind. It departs from the stereotypical tropes of point-and-click adventure and challenges players to bend its densely detailed environments to achieve their goals. It’s not a perfect game at all, but it’s so fair that gamers, even vaguely interested in the premise, should definitely give this game a try.
This game has been tested on PC.
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